I grew up playing cards with my parents. We mostly played Spades, Gin, Uno or Skip-bo. I love to play cards and luckily, so does my husband. A couple of years ago, my parents introduced us to a card game called Canasta. What a blast we had playing teams! Now, when the four of us are together for our precious little times during the year, we always get in a few rounds of Canasta. My parents have a monthly card game with two other couples. It is a great way to get together and share some laughs and friendly competition.
Edited by Bill Hill
December 24, 2009
Background
The name Canasta means “basket” in Spanish, which probably derived from the basket holding the draw and discard piles; the discard pile is of paramount importance in this game.
Canasta was originally invented in Uruguay in the late 1940s, and soon became popular in Argentina and the rest of Latin America. In the late 1940s/early 1950s, Canasta reached the United States, where it became even more popular than Bridge for a few years; it was probably the most popular card game at any one time. It has since greatly declined in popularity, except for some holdout enthusiasts.
How did Canasta get so popular? It may have been because it has elements of Mah Jongg, another enormously successful game, and as a partnership game, it is easier to learn than Bridge. (Canasta can be played with two, three, or five people, but the most popular version worldwide is the partnership game.)
Derivations of Canasta include Bolivia, Samba, Cuban Canasta and Bolivian Canasta.
How the Game Is Played
Canasta uses two regular decks of cards, including the jokers (two from each deck). Each player is dealt eleven cards. Players across from each other are partners and play cards to a common area, so each partner can take advantage of the other’s play. Canasta is usually played over several hands; the first team to reach 5000 points wins.
Jokers and 2s are wild cards and can be used to represent other cards. Black and red 3s have special properties.
Rules Summary for 2 Teams
On your turn, you either draw a card from the draw pile or take the entire discard pile (there are special rules for picking up the discard pile; see “Picking Up the Discard Pile” later in this chapter). You can then play melds and canastas. At the end of your turn, you must discard a card to the discard pile.
Either you or your partner must make an initial meld for your team. Once your team has made its initial meld, both of you can play as many melds and canastas as you want on your turns.
If your team has made at least one canasta, either you or your partner can go out if you can play all the cards in your hand
Making Melds and Canastas
Teams score points by making melds and canastas.
A meld is three or more cards of the same rank such as 4-4-4, 6-6-6-6-6, or Q-Q-Q-Q-Q. Wild cards (2s and jokers) can substitute for any card, if needed (the only exception is a meld of black 3s, which can’t include any wild cards). For instance, you could have a meld of 8-8-2. A meld must contain at least two natural cards, and cannot contain more than three wild cards.
Black 3s can only be melded as your very last play of a hand before going out.
A canasta is a meld which has seven or more cards of the same rank such as 8-8-8-8-8-8-8. Your team must make at least one canasta to win a hand. A canasta can contain up to three wild cards. If the canasta contains only natural cards, it is worth more points.
Making the Initial Meld
The first play your team must make to the table is your initial meld. Either you or your partner must play to the table, in one turn, one or more melds whose point value is equal to or greater than the initial meld value.
Your game score at the end of a hand dictates how many points you need for the initial meld in the next hand. At the beginning of a game, both teams always have an initial meld requirement of 50.
Score Meld Requirement
0-1495 50
01-2995 90
3000 or more 120
Negative score 15
This system gives the losing team a better chance of a comeback, since they can potentially play to the table earlier and “go out” earlier. A team with 1600 points must make an initial meld of 90, while the second-place team, with a score of 1250 points, only needs an initial meld of 50.
To figure out whether you can make an initial meld, add up the point values of any cards that you meld:
Card Point Value
4, 5, 6, 7, and black 3 5 points
8, 9, 10, J, Q, K 10 points
A and 2 20 points
Joker 50 points
Picking Up the Discard Pile
At the beginning of your turn, you can pick up the entire discard pile in certain situations. To pick up the discard pile, you must be able to immediately use the upcard (the top card of the pile) in a meld (either adding it to an existing meld or making a new meld with it using cards already in your hand). You do not get to take the other cards in the pile until you use the upcard in a meld.
Normally, you can pick up the discard pile if you can use the upcard in an existing meld or in a new meld; to use the upcard in a new meld you must combine it with at least two natural cards from your hand or with at least one natural card and one wild card from your hand.
However, if someone has discarded a 2 or joker to the pile, the pile is considered frozen. When the discard pile is frozen, you can only pick it up if you can use the upcard in a meld using at least two natural cards in your hand.
A pile stays frozen until someone picks it up.
Important: Before your team has made your initial meld, the pile is not shown as frozen, but you can only pick it up with two natural cards. You can never pick up a pile if the top card is a joker, 2, or black 3.
Going Out
Your team is qualified to go out (ending the current hand) if you have at least one canasta on the table. To go out, either you or your partner must play all of the cards in your hand to the table. The last card in your hand can either be melded or discarded; this is the only time in the game you are not required to discard at the end of your turn.
When you are ready to go out, you may, if you wish, ask your partner permission to go out. This gives you a way to find out whether your partner wants you to go out, or whether your partner still has a lot of points in his or her hand (that might be used to make canastas) and wants to continue to play. Asking for permission is optional, but your partner’s answer is binding; you can only go out on that turn if your partner gives you permission.
Note: It is possible to go out without previously having placed any melds on the table. This is known as going out concealed and is worth extra points. You must be able to immediately play all of the cards in your hand to the table, making your initial meld and at least one canasta. You can discard one card to the discard pile if necessary. Going out concealed is very difficult to do, because you don’t get any help from your partner.
How the Game Is Played
At the beginning of the game, one card is flipped to the discard pile. If that card is a 2, joker, or red 3, another card is flipped on top of it and the pile is frozen. Before play begins, any red 3s in players’ hands are automatically played to the 3 pile on the board and replaced with new cards.
On your turn, you either draw a card from the draw pile or pick up the discard pile. See “Picking Up the Discard Pile” earlier in this chapter. If you pick up the discard pile, the top card of the pile is automatically played to the appropriate card pile. If the pile was frozen, you must then also play two natural cards to that pile; if you don’t, you won’t be able to take the pile.
Next, meld cards to the table, if you want to. (The first play your team can make is the initial meld.) You may be able to undo melds, if you need to; see the in-game help for details. At the end of your turn, discard a card by dragging it to the discard pile. You must always keep at least one card in your hand at the end of a turn, unless you are going out.
Play proceeds with the player on your left. Continue playing until one team goes out or the deck runs out. If you’re ready to go out, you can go out by laying down all your cards (one card can be discarded, if desired.) If you wish, you can ask your partner for permission before you go out. You can ask for permission after you draw cards but before you play them.
If a player draws the last card in the deck, special conditions apply. If the next player cannot take the discard pile, the hand ends immediately. However, if that player can play the top card of the discard pile to one of his or her team’s melds, the player must take the discard pile and play that card. If the player can take the discard pile with a card in his or her hand, he or she can choose to either take the pile or end the hand. In any of these cases, the hand ends, and neither team gets points for going out.
Scoring
Each card you play to the table is worth a certain number of points. These points count towards your initial meld requirement, and are scored at the end of the game. (Note: Any red 3s on the table don’t count towards the initial meld points.)
Scoring occurs at the end of a hand, after one team has gone out, or if the deck runs out of cards and someone ends the hand. The team that went out gets points for going out, and each team scores points for all the cards they’ve melded to the table (including the cards in canastas) and any bonus points (points for any red 3s and any mixed or natural canastas). Then, any cards remaining in team members’ hands (including the partner of the person who went out) are subtracted from each team’s score.
Card values
4, 5, 6, 7, and black 3 5 points
8, 9, 10, J, Q, K 10 points
A and 2 20 points
Joker 50 points
Red 3* 100 points each
Other scoring
Mixed canasta 300 points each
Natural canasta** 500 points each
Going out 100 points
Going out concealed*** 200 points
Going out before the other team has melded: varies, see below
The other team loses 100 points per red 3 owned by the team, or 800 points if the team owns all four red 3s.
* A canasta made with all natural cards (no wild cards)** (800 if your team has all 4 red 3s)** Going out without having made an initial meld on a previous turn.
Strategies
The main reason for making melds is to work with your partner to make canastas. Canastas are worth a lot more points, so focus on making them instead of a number of small melds.
Be careful not to meld too many cards. Having a small hand is a big disadvantage, because you are less likely to be able to pick up the discard pile. However, if your partner has already laid down a meld, it is usually a good idea to play any cards you can to it, so that you can get closer to having a canasta. If you can make a canasta, you should always do it.
Except when making the initial meld and taking the discard pile, avoid adding wild cards to piles (unless you want to finish a canasta). Wild cards are stronger in your hand, since they can be used to make canastas and freeze the pile.
If you have more than three cards you can meld, try just melding three of the cards, holding the others back. This gives your partner a chance to play cards to that meld, but leaves cards in your hand that can potentially pick up the discard pile. It also may let you make a surprise canasta!
Keep track of the discarded cards. If the other team takes the pile, you will want to remember what cards were in it so you can discard safely. Keeping track of discards also gives you an indication which cards the other team are short of.
If you have no choice but to discard a card that lets the other team take the discard pile, stick to low cards (4, 5, 6, 7) whenever possible, since these give the other team less points, and leave more points in your hand for melds.
Strategies for Taking the Discard Pile
A key strategy to Canasta is getting the discard pile and preventing your opponents from getting it, whenever possible. But consider how many cards are in the pile. It is often not worth showing the other team what cards you want by taking a small pile with four or less cards.
Black 3s are valuable discards, since they protect the discard pile. Hold on to them until the discard pile is large or something you particularly want to defend.
When the discard pile is not frozen and is full of cards the other team wants, try making safe discards, such as cards that your team already has a large meld of (since you know the other team probably can’t meld them). Or discard cards you’ve already seen the other team discard, or discards they have passed up before.
If the other team has more melds on the table, consider freezing the discard pile, so that you can safely discard cards that your opponents have large melds of.
If the discard pile gets really big, restrain yourself from melding, so that you have more chances to get the pile.
If you’re holding cards that the opponents can meld (and you can’t), try to discard them when the discard pile is frozen, or when it is small.
Strategies for Going Out
If you’re in a weak position—the other team has melded most of the card ranks, so there are no safe discards, for example—consider going out to minimize your losses.
Asking your partner to go out is sometimes a good way to find out whether your partner can make more canastas. But don’t forget that your partner’s answer is binding!
If you ask your partner to go out and your partner tells you no, play as many naturals on your turn as possible, holding on to wild cards and at least one safe discard. This gives your partner more opportunities to play cards and make canastas. Holding on to the wild cards means that you are more likely to be able to go out next turn.
If your partner asks you to go out, and you say no (because you have cards left to play), be sure to play as many wild cards as you can on your next turn, and any natural cards that you can use to make canastas (or large melds which your partner could potentially make into canastas). Be sure to keep one card that you can discard safely on your next turn (so that the player to your left can’t go out before your partner)!
If all other things are equal, and the other team has three red 3s and the fourth red 3 hasn’t been drawn, consider going out as soon as possible. If that team gets the last red 3, they’ll get 500 more points! Likewise, if your team has three red 3s, and the fourth red 3 hasn’t been drawn, consider postponing going out until you get that last red 3.
Rule of Play for 6 Players
Canasta for six players is the same as for four players except three decks of cards are used for play.
Rule of Play for 3 Players
Canasta for three players is the same for four players except 13 cards are dealt.
Rule of Play for 2 Players
Canasta for two players is the same as for four players except for the following:
• Each player plays for himself.
• Each player is dealt fifteen cards.
• A player cannot go out unless he's complete two canastas.
• If the player draws from the stock, he draws two cards, but only discards one.
• If there is only one card remaining in the stock, the last player can draw it and continue as though he drew two cards (i.e. it is a legal play).
• The penalties for exposed cards and insufficient melds do not apply.
Pennies from Heaven
The rules of ordinary Canasta apply, except for the differences explained below.
Players and Cards
There are 6 players in two teams, sitting alternately. 4 packs of cards are used, including 2 jokers for each pack - a total of 216 cards. All twos and jokers are wild. Red and black threes have special properties as in regular canasta. The values of the individual cards, as in Canasta, are:
Joker ..... 50 points each
Two, Ace ..... 20 points each
K, Q, J, 10, 9, 8 ..... 10 points each
7, 6, 5, 4, black 3 ..... 5 points each
Deal
The dealer deals 13 cards to each player, one at a time, which the players may look at, followed by a further 11 cards to each, which must not be looked at and are kept in a face-down pile until the player has completed a canasta. The remaining stock of 72 cards is placed face down and its top card is turned face up beside it to start the discard pile.
Play
A turn consists of the following stages:
1. Drawing the top two cards from the stock or taking the entire discard pile.
2. Possibly starting a new meld or adding one or more cards to your own side's melds.
3. Discarding one card from your hand face up on the discard pile.
Melds and Canastas
A canasta is a meld of seven cards. Four types of canasta are possible.
Type Description Bonus
Natural (red) canasta Seven cards of the same rank with no wild cards. 500 points
Mixed (black) canasta Contains one, two or three wild cards. The remaining cards are all of the same rank (not threes or sevens). 300 points
Wild canasta Any seven wild cards. 1000 points
Sevens canasta Seven sevens (no wild cards) 1500 points
A meld can be started with three or more cards and built up to a canasta by adding cards on later turns. No meld may ever contain more than seven cards. If you have completed a canasta, it is permissible for your team to start another separate meld of the same rank.
A mixed meld in course of construction must contain at least two natural (non-wild) cards and cannot contain more than three wild cards. A natural meld can be turned into a mixed meld by adding wild cards to it.
The minimum requirements for a team's initial meld are as follows:
Team's cumulative score Minimum initial meld
Any minus score ..... 15 points
0 - 4995 ..... 50 points
5000 - 9995 ..... 90 points
10000 - 14995 ..... 120 points
15000 or more ..... 150 points
Bonuses for red threes and canastas do not count towards this minimum - it must be achieved from the value of the cards in the meld.
NOTE: Few books include this game. Two that do are Scarne's Encyclopedia of Games (1973) and the Bicycle Official Rules of Card Games (1994, 1999). Both give the score ranges for the different initial meld requirements as 0 - 495; 500 - 995; 1000 - 1495; 1500+. Comparing these with the typical amount that can be scored in a hand and the target score for the game, it seems certain that this must be a misprint, and the ranges should be increased by a factor of 10, as in the table above. My thanks to Jonny Groves for pointing out this error.
Discarding, freezing and taking the pile
Sevens cannot be discarded unless both teams have completed a canasta of sevens. Any other card, including a wild card, can be discarded.
You can never take the pile if the top card is a wild card or a three.
If the top card of the pile is a natural card and you have two matching natural cards in your hand, you can always take the pile, provided that:
1. You immediately meld its top card together with the two cards from your hand;
2. If your side has not melded before, you must at the same time put down sufficient cards from your hand, in this and possibly other melds, to satisfy the minimum meld requirement. Only after meeting this requirement are you allowed to take the rest of the pile.
If a wild card is discarded, it is placed sideways in the pile, which is then frozen. If the pile is not frozen (i.e. does not contain a wild card buried in it), you can also take the pile if its top card matches one of your team's existing (pure or mixed) melds of fewer than 7 cards, and you must then add the card to the meld. However, if a card is discarded that matches one of your completed 7-card canastas, you cannot take the pile unless you have two matching natural cards of that rank in your hand, and you use these three cards to start a new meld of that rank.
Picking up the Foot
You are not allowed to look at your face down card of 11 cards until you have personally completed a canasta - i.e. contributed the seventh and last card to a canasta for your team. When you first complete a canasta in this way, after discarding at the end of that turn, you pick up your 11 face down cards and add them to the cards in your hand.
Red and Black Threes
Anyone who is dealt or draws a red three must immediately place it face up with their team's melds and draw a replacement card from the stock. Red threes do not count towards a team's minimum meld. If a red three is turned up as the first card of the pile after the deal, it freezes the pile, and the first player to take the pile must immediately lay out the red three. At the end, if you have completed your canasta of sevens, each red three you have laid out counts for 100 points bonus. A team which has all eight red threes counts 1000 points instead of 800. If a player has not yet completed a cansta and picked up their 11 card packet (foot), any red threes in the 11 cards count minus 100. If a team has not completed a canasta of sevens by the time the game ends (either because the other team goes out or because the stock is exhausted), all their red threes count minus 100 each (minus 1000 if they have all eight).
Black threes cannot be melded except by a player going out, who can at that point put down three or more of them as a meld (no wild cards are allowed in a meld of black threes). If a black three is discarded, the next player in turn is not allowed to pick up the pile, but as soon as the black three is covered it ceases to have an effect.
Going out and winning
You can only go out when your team has completed all four types of canasta. You must have at least one example of each type - natural, mixed, wild and sevens - completed with 7 cards in each, and you may also have additional canastas or smaller melds of any types. If your team has not satisfied these conditions you are not allowed to play in such a way as to leave yourself with no cards. You may (but need not) ask permission to go out from one of your partners, and if you choose to ask you must do as the partner says. To go out you meld all of your cards, or all except one, which you discard. Your final discard cannot be a seven.
After a player goes out both teams score for all the cards in their melds, plus any bonuses for canastas, and the team that went out scores 100 bonus for this. They subtract the value of all the cards left in their hands, including the 11-card packets (feet) of any players who have not yet picked theirs up. Scores for red threes are added or subtracted as appropriate.
It can happen that no one succeeds in going out before the stock runs out. In that case the play ends at the moment someone wishes to draw cards from the stock, but there are no cards left there. However the game can continue without a stock as long as each player is able and willing to take the previous player's discard. If the game ends because the stock has run out, the hand is scored in the usual way, except that of course that neither team gets the 100-point bonus.
The play can also end if one player has a hand consisting entirely of sevens, but at least one team has not completed its sevens canasta. If possible, you must play to avoid this situation: you are not allowed to meld all your other cards, leaving yourself only with sevens; you must keep at least one legal discard. However, if you discarded your last non-seven on your previous turn, and you then draw two more sevens from the stock pile, you have no way to discard. In this situation you may meld all but one of your sevens (if legal) and then because you have no discard the play ends. Both teams score in the usual way and no one gets the 100-point bonus for going out.
When either team reaches 20,000 points or more at the end of a hand, the team with more points wins. In case of equality, another hand is played.
Railroad Canasta
As in Pennies from Heaven most of the basic rules of Canasta apply. The exceptions are as follows:
Players and Cards
Two or more people can play and two decks of cards are used per person, including the jokers, of which there may be two or more per deck.
Deal and Play
As in some versions of Hand and Foot everyone deals their own cards. All the cards are put in a big pile on the table and each player counts out the number of cards they need: 13 cards for their hand and 11 for their kitty.
For convenience, the stock is arranged into several piles. When you draw from the stock you take two cards. These can be taken from the top of any stock pile(s).
Canastas
Once a meld contains 7 cards, it is a closed canasta, and no more cards can be added to it. If you have three more cards of that rank, you can meld them as a new set.
There are four kinds of canasta:
• red, consisting of 7 natural cards of the same rank;
• black, consisting of at least 4 natural cards of the same rank and the remainder wild;
• wild, consisting of 7 wild cards;
• seven canasta, which is just that - a canasta of seven sevens.
A closed red or black canasta is indicated by squaring up the cards with a red or black natural card on top.
Picking up the Kitty
You are not allowed to look at your 11 card kitty until after you have discarded for the turn in which you complete your first non-black canasta. At that point you pick up your kitty and add it to your hand.
Red Threes
Red threes never count against a player, always in favor. There is no extra bonus for having all of them - they just count +100 each.
Black Threes
Black threes stop the next player from taking the pile as usual. When going out, and making a meld of black threes, you can have as many as you want - this is the only meld that is not limited to seven cards. You do not count a canasta bonus for a meld of black threes, however.
Going out
To go out, you must have completed at least one 7 card canasta of each of the four types.
You go out by melding all your cards except one, and discarding the last card. You are not allowed to meld everything and leave yourself with no discard. When a player goes out the play ends and the hand is scored.
Scoring
The bonuses are:
• 100 for each red three
• 100 for going out
• 300 for each black canasta
• 500 for each red canasta
• 1000 for each wild canasta
• 1500 for each 7 canasta
The cards you have melded also score their usual values (50, 20, 10, 5) and you subtract points for any cards left in your hand, or in your kitty if you have not picked it up.
My journey through life, art, drawing and painting. My adoration of cows, pigs, roosters, sheep and other animals. Sometimes I astonish myself with what I can do and sometimes I am terrified of what I'm doing. Either way I have to face the sweetness of the process and stand fearless in the midst of life's frenzies. www.TracieSeedArt.com
Sunday, January 17, 2010
Tuesday, December 1, 2009
Have Yourself a Scrappy Little Christmas: Pretty Much a True Story

There was once a pine tree standing tall, but not so proud, in an ordinary yard next to a black ordinary mailbox. The family of the house, where the tree and the mailbox stood, never once noticed the not so proud pine tree until one morning after a terrible storm.
As the family was driving down the very long drive way, they noticed that there were piles of branches and trees everywhere. It looked like someone came along in the night and dumped limbs upon limbs on the side of the very long drive way. Father stopped the car so he and Mother could figure out what happened: this is when they saw the very tall, not so proud, pine tree for the first time. But this time, it wasn't standing: it was laying over the ordinary black mailbox in the ordinary yard and it had been cut down! But why?
After further investigation, Father discovered that the very tall (but definitely not very proud now) pine tree had gotten tangled in the electrical wires. No wonder they lost electricity last night! The electric company must have had to cut a lot of branches and the very tall pine tree down to fix the wires! Poor pine tree: thought the family. Too bad they had to cut it down. It was a very tall pine tree.
A couple of weeks passed and the family was full of Thanksgiving turkey and tired from traveling. The family had been busy with school and work and all those other things families do. So busy that the very tall pine tree was still laying on the ordinary black mailbox: No one had moved it! Every day they passed it down the very long drive way. Every day Mother moved the branches to get the mail and packages out of the box. Every day Father thought: I should really move that tree.
On Saturday, the children wanted to decorate the house for Christmas but Mother had to unpack and Father had to keep raking all the leaves from the very tall, very proud oak trees in the ordinary yard. They didn't have time to go to the tree farm today. Maybe tomorrow? But the children insisted and persisted. It was then Mother had an idea: She told Father to bring up the very tall pine tree from the ordinary yard and trim it to fit into the house. Why cut down another tree at a farm when we have one right here? We might as well use what we have.
So Father pulled the very tall, and apparently very heavy, pine tree out of the ordinary yard and up the long driveway. He measured it and cut it and put it in some water. All the while, the Mother and the children brought up the Christmas decorations from the basement with such excitement. They couldn't wait to put their favorite ornaments on their tree! During all the bustle, Father brought the tree inside and placed it in its usual place in its usual tree stand. Oh, said Mother. Hmmm, said Father. That's our Christmas tree? said the children.
The very tall pine tree was now a scrappy little pine tree. The branches were long but not thick and strong like last year's Christmas tree. The family tried to place their big, fancy glass balls on it: but the branches drooped and couldn't hold up the treasures. The needles were soft but not plentiful like last year's Christmas tree. The family started to put all its twinkling white lights on it, but it didn't really need all of them: only a few short strands. The tree was as tall as last year's Christmas tree, but it wasn't as stout and proud. The family put the usual star on the tippy-top and the little pine tree leaned over to one side. No star this year!
Father said: I think it is a fine tree and besides, it’s free. Mother said: All God's trees deserve to be loved. The children searched through their decorations and found the lightest ones they had. Last year, they just dumped the bags and hung ornaments hand over fist in holiday frenzy. This year, they would study and feel each item to find just the perfect ones for their scrappy little tree. Brother placed the ornaments carefully up high and Sister placed them very gently down low. Gold, green and red balls. Handmade creations from over the years. Wheat wreathes and pine cones. Even some of their very favorite, yet smaller, ornaments made it on the tree.
The tree was done. The family stepped back to view their work. If you squint your eyes, it almost looks good: said Mother. Hmmm: Father said. Not really: said Sister standing there with her little eyes squinted and her head tilted to the right. It's not so bad. Poor tree: said Brother. So the family stood there a bit looking at the scrappy little tree. Then they finished the rest of the work. Brother filled up the water reserve just like last year. Mother and Sister tied on the tree skirt just like last year. The cats came and curled under it just like last year. And Father plugged in the lights....just like last year.
So now the scrappy little tree, (formerly the tall, not so proud, pine tree), was a glistening, glittering Christmas Tree. It no longer laid in the ordinary yard down the long drive way over the ordinary black mailbox, but stood, with adorned branches stretched out to be admired and loved.
As the family was driving down the very long drive way, they noticed that there were piles of branches and trees everywhere. It looked like someone came along in the night and dumped limbs upon limbs on the side of the very long drive way. Father stopped the car so he and Mother could figure out what happened: this is when they saw the very tall, not so proud, pine tree for the first time. But this time, it wasn't standing: it was laying over the ordinary black mailbox in the ordinary yard and it had been cut down! But why?
After further investigation, Father discovered that the very tall (but definitely not very proud now) pine tree had gotten tangled in the electrical wires. No wonder they lost electricity last night! The electric company must have had to cut a lot of branches and the very tall pine tree down to fix the wires! Poor pine tree: thought the family. Too bad they had to cut it down. It was a very tall pine tree.
A couple of weeks passed and the family was full of Thanksgiving turkey and tired from traveling. The family had been busy with school and work and all those other things families do. So busy that the very tall pine tree was still laying on the ordinary black mailbox: No one had moved it! Every day they passed it down the very long drive way. Every day Mother moved the branches to get the mail and packages out of the box. Every day Father thought: I should really move that tree.
On Saturday, the children wanted to decorate the house for Christmas but Mother had to unpack and Father had to keep raking all the leaves from the very tall, very proud oak trees in the ordinary yard. They didn't have time to go to the tree farm today. Maybe tomorrow? But the children insisted and persisted. It was then Mother had an idea: She told Father to bring up the very tall pine tree from the ordinary yard and trim it to fit into the house. Why cut down another tree at a farm when we have one right here? We might as well use what we have.
So Father pulled the very tall, and apparently very heavy, pine tree out of the ordinary yard and up the long driveway. He measured it and cut it and put it in some water. All the while, the Mother and the children brought up the Christmas decorations from the basement with such excitement. They couldn't wait to put their favorite ornaments on their tree! During all the bustle, Father brought the tree inside and placed it in its usual place in its usual tree stand. Oh, said Mother. Hmmm, said Father. That's our Christmas tree? said the children.
The very tall pine tree was now a scrappy little pine tree. The branches were long but not thick and strong like last year's Christmas tree. The family tried to place their big, fancy glass balls on it: but the branches drooped and couldn't hold up the treasures. The needles were soft but not plentiful like last year's Christmas tree. The family started to put all its twinkling white lights on it, but it didn't really need all of them: only a few short strands. The tree was as tall as last year's Christmas tree, but it wasn't as stout and proud. The family put the usual star on the tippy-top and the little pine tree leaned over to one side. No star this year!
Father said: I think it is a fine tree and besides, it’s free. Mother said: All God's trees deserve to be loved. The children searched through their decorations and found the lightest ones they had. Last year, they just dumped the bags and hung ornaments hand over fist in holiday frenzy. This year, they would study and feel each item to find just the perfect ones for their scrappy little tree. Brother placed the ornaments carefully up high and Sister placed them very gently down low. Gold, green and red balls. Handmade creations from over the years. Wheat wreathes and pine cones. Even some of their very favorite, yet smaller, ornaments made it on the tree.
The tree was done. The family stepped back to view their work. If you squint your eyes, it almost looks good: said Mother. Hmmm: Father said. Not really: said Sister standing there with her little eyes squinted and her head tilted to the right. It's not so bad. Poor tree: said Brother. So the family stood there a bit looking at the scrappy little tree. Then they finished the rest of the work. Brother filled up the water reserve just like last year. Mother and Sister tied on the tree skirt just like last year. The cats came and curled under it just like last year. And Father plugged in the lights....just like last year.
So now the scrappy little tree, (formerly the tall, not so proud, pine tree), was a glistening, glittering Christmas Tree. It no longer laid in the ordinary yard down the long drive way over the ordinary black mailbox, but stood, with adorned branches stretched out to be admired and loved.
And as the family stood, arm in arm amidst the mess of the evening; they all agreed that this was the best Christmas Tree ever!
Labels:
Christmas,
Christmas Tree,
decorating,
decoration,
downsize,
holiday,
simple
Tuesday, November 10, 2009
Green Gift Giving for Forgetful Kids
I was "green" years ago and didn't even know it. When my son was a baby, I started, I guess you would say hoarding, some of his birthday or Christmas presents. He would get SO much that it was overwhelming for him and for me. After the gift opening, I would go through everything and slip some items into a closet--maybe a puzzle, a book or stuffed animal. They were usually small things that I could pull out over the next few months, especially on rainy days or the trantrum filled, hair-raising moments. These items are definitely good to have on hand for the last minute party gift (just don't re-gift to the giver) or if you forgot to buy an item for the school toy drive. A few years ago, I discovered the most wonderful thing: I found out that I could also re-gift to my son! (Don't tell him on punishment of having to buy all his Christmas gifts this year.)My son has a rather fuzzy memory, especially when there is a lot of hub bub like at a party or celebration. Between his birthday party and all his family holiday presents, it becomes an overload of stuff that, although well meaning, only adds clutter to his already full supply. It was his birthday and my parents were in town. Mom felt like she didn't have enough presents for him, despite my assurance that LESS IS MORE! We didn't really have time to get anything, so I just pulled out my secret stash and we wrapped up a couple of chapter books, a large puzzle and a game I had pulled from his holiday haul the year before. We figured that if he questioned it, we could play it off as a silly joke, but to our delight, he didn't remember any of those gifts and was quite excited to receive them. So, after the party, I slid a few choice items to the back of my closet, wrapped them in shiny red and green paper and repeated the offense at Christmas. He was thrilled with his gifts just as much as he was the first time; he just forgot about the first time.
I successfully re-gifted to my daughter as well. Unfortunately with time and my requirement of making them write thank you notes, I think they are growing too old to not catch on to the trick. So I am very mindful of their intake at gift giving times. Now I only buy them a very few things, maybe two or three, for their birthdays or holidays and then the rest comes from family and friends. Now I am just waiting for them to sniff out Santa so I don't have to buy those gifts either. No, I'm not a Scrooge, just wanting to downsize our accumulation of stuff.
Tuesday, November 3, 2009
It's Time to Make Time
My brother, David, started a man's volunteer program at his children's elementary school in Austin. He calls it D.O.G.s (Dad's on Guard). The male volunteers, comprised of fathers and grandfathers, mostly help with morning cross walk duty and drop off procedures. At this school, you can either pull through a steady flowing car line where the children are greeted by teachers or other adult volunteers and escorted to their classroom. The other option is to pull around the front of the school, park in a parking space and walk your child into the building.One day, my father, who has a great name by the way (Bill Hill), volunteered to watch over the front of the building. It was his duty to make sure people parked in the appropriate spots and that parents knew they had to walk their child into the building. This is an awesome job for Dad. It incorporates two of his favorite tasks: 1) he could tell people what to do and 2) he could tell people they were wrong.
As expected, many an opportunity arose for Guard D.O.G. Bill Hill to emphatically, yet kindly tell parents that, no, they shouldn't park in handicap parking and that, yes, they were expected to get out of their cars and walk their children into the building. Yes, of course, this was the school's policy and it was by all means meant only for the safety of the children, not annoy the parents. He would clearly explain that if they didn't like that option, they were more than welcome to go via the drop off option.
Parents got mad. They slammed doors, They screeched tires. They said very unpleasant things to Guard D.O.G. Bill Hill. But the most poignant reply when Dad gave them the choices of either going through the line or parking legally and walking their child to unquestionable safety was: "I don't have time!" The popular act then would be for them to verbally push their children out of the car, probably telling them to ignore the crazy man in the orange vest and pull off in a huff before their child's feet even hit the sidewalk.
What message did these parents send to their kids? You're not important enough to me. It is OK to go against the rules, oh, and by the way, it is also OK to treat people poorly in the process. Your safety is worth a risk. Make a lot of noise and throw a little fit and you, too, can probably get your way. I'm too busy to take care of you.
Unfortunately I think this mindset is one that several of us adopt at one time or another. I'm guilty of it, especially when I am tired or stressed. But lately I have been trying to live a more mindful life: one that allows me moments of pause to insure I am living a life that I want my children to emulate. My goal is not to be a "do as I say not as I do" parent but to be a kind of person I want my children to become. My children see how I treat people; they know how I treat them. The way I see it, my kids are getting older by the second. Now is the only time I have with them. It is time to make time.
Labels:
Bill Hill,
child safety,
Dad,
dad volunteers,
Dorman William Hill,
mindful life,
parenting
Sunday, November 1, 2009
A Hug for Your Head from Laurie Erickson
So, I am sitting in a salon, getting my hair cut. I thumb threw a couple of magazines and a picture catches my eye. It is a gorgeous silk hair wrap by Laurie Erickson! My Mom lost her hair several weeks ago to chemo and she has been struggling to find a comfortable way to tie scarves around her head...especially one that would stay put! And here it was! Not only that...it was free through an amazing program called GOOD WISHES! (http://www.franceluxe.com/i/goodwishesscarves/GoodWishesScarves.html) By the way, Laurie has designed some amazing hair accessories in all kinds of patterns, styles and materials. Visit her site at http://www.franceluxe.com/. It is beautifully done and easy to navigate: definitely pleasurable shopping experience. I immediately emailed Laurie to request a wrap for Mom. She quickly wrote me back
asking me to pick out a specific color or pattern (WOW! something free and you actually get to pick it out?) I chose something I think Mom would love and feel pretty in. In additio
n to her very timely and sweet response, Laurie included a copy of a posting she wrote for the Triple Negative Breast Cancer Foundation (http://www.tnbcfoundation.org/) explaining her company and her program. I include it here for you:I'm very new to the TNBC foundation and am thrilled to have found this resource. As a tech challenged person, it took me awhile to figure out how to even post a message. My name is Laurie Erickson and I am the CEO of a fashion accessory company located in Washington State . A few years ago I launched a program called Good Wishes scarves - a program where my company makes one, free of charge, silk scarf or headwrap for women experiencing hair loss. This program was borne as a result of an email I received from a loyal customer, Hillary, who bought hair accessories from my company. She wrote to our customer care address and asked if we had any products for women who are losing or have lost their hair. I replied no at the time, but offered to make her a scarf at no charge, in a color of her choosing. When her scarf was completed, we had a staff meeting and had a moment for this terrific woman, silently sending her Good Wishes. After receiving her scarf, we communicated from time to time and I told Hillary that should she meet anyone along her journey, who might enjoy a Good Wishes scarf to please let me know and I would happily have our factory make one for her - she told me that her Good Wishes scarf had brought her comfort during her chemo sessions. At a subsequent Chemotherapy session, Hillary met a woman who learned of our fledgling program and requested a scarf - we were so happy to know that our desire to give was becoming a reality.
I have really struggled to connect, to give, to share our scarves with women. It seems so odd to have the ability to give and KNOW the need is out there, but struggle to find the bridge to get that done. Fortunately, I spoke with Malaak Compton Rock earlier this week and she told me about TNBC - I was so happy when we spoke and I said "you're my Bridge!" - she was as always just lovely and helpful and I am absolutely optimistic. My head has been spinning with ideas and so I write to you here to help me spread the word. It’s very simple. My company works with hundreds of different silks and cottons. I will give as much as I possibly can to the community of women who are undergoing or experiencing an event where she is losing her hair. I have two options at this time; a scarf (which can be a bit cumbersome for some) or a headwrap called "It's a Wrap". I will send you one at no charge. We don't have these all up on our website yet at http://www.franceluxe.com/, but I can send you swatches or a scan of the available fabrics at this time.
If you or someone you know would enjoy either a scarf or an It's a Wrap - please email me at laurie@franceluxe.com and me and my staff will work to get it done for you.
In closing, I've worked in the fashion accessories industry for over 20 years. It is an honor and a pleasure to put smiles on faces through sharing our work - I believe in the power of sending good wishes.
Thank you and I look forward to working together with you to perhaps send some comfort to women from women.
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